Akashi Kaoru || 明石 薫 (
queenofminiskirts) wrote2018-03-31 11:52 am
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Entry tags:
[ APP ] Awash Edition
Applicant Info
Name: Orange Crates
Contact: orangecrates @ plurk, dreamingcellardoor@gmail.com
Current Character(s): n/a
Reserve: Please link to your character's reserve here Reserve Link!
Character Info
Character's Name: Akashi Kaoru
Character's Canon: Zettai Karen Children
Character's Age: 16
Canon Point: Chapter 397
Background/History:
Kaoru had awakened as a Level 7 psychokinetic around the age of three and she was sent to Babel after she accidentally hurt her mother. She was in isolation until she was around five when her powers finally stabilized enough that they can risk putting her with two Level 7 psychic girls around her age.
Because they were so powerful, the supervisors they were assigned would react to them in negative ways. Coupled with the fact that Kaoru could be volatile because of her temper and her desire to protect her friends, many supervisors quit until the government assigned them someone from the Ministry of Education. The Children started off trying to impress their supervisor, who saw them as uncontrollable with powers to rival weapons of mass destruction. She put a limiter on them that they can't take off and worked like a shock collar.
This incident shattered any trust the Children had towards others. Kaoru belived that the only way she can protect her friends was by using her power to attack and intimidate people who tried to hurt them.
Eventually they met Minamoto Kouichi who will finally undo the damage that's been done. They didn't trust him at first, believing that he will give up on them. That never happened, and after Kaoru's powers went out of control, instead of abandoning them, he said, "Your powers are the problem but you can stay right here." They opened up to him and they slowly began to heal..
Then a Level 7 precog made a prediction that in the future, espers and Normals will go to war with one another...with Kaoru as the leader of the espers.
In addition, an esper criminal organization called Pandra and its leader, Hyoubu Kyousuke seemed to be anticipating the predicted future and considered Kaoru their future queen, in opposition to Minamoto and Babel which wanted to prevent the predicted future. This is the conflict that dominated Kaoru's elementary years though it happened in the background mostly without her realizing.
When they got into middle school, they started receiving more missions and, two new espers began to help support them. The two espers who came to act as the Children's back-up were both espers that had been saved by the Children when they clashed with Black Phantom, an orginization which uses espers as tools through brainwashing.
As the Children entered highschool, their powers continued to grow until their bodiescouldn't handle the full brunt of their powers for extended periods of time. When Kaoru caught a cold and she had to come face to face with her own powers and came to accept them, stating that while she hated it and was afraid of it, it was a part of who she is.
(Word Count: 457)
Strengths:
Kindness
At heart, Kaoru is an incredibly kind person who feels strong connections with others. Whether they are espers or Normals, she values them all equally and will push the boundaries of what is possible in order to protect them.
Even though she tries very hard to protect people, she won't sacrifice one person in order to protect someone else, no matter who the people involved are. She is devastated the one time she is forced to abandon someone in order to complete her mission. What she takes away from that incident is that at her current level, there are times when she can't save everyone. Instead of beating herself about it or giving up, she decides that she'll simply have to get stronger until she can protect everyone.
Never Gives Up
Kaoru is not the sort of person to give up. Even if it seems hopeless she will throw herself into the situation if the only alternative is to give up. While this can cause problems, it is also this strength of hers that saved many people. For example, during her elementary school years they met a brainwashed esper assassin everyone told her could not be saved, only put down. Instead of accepting that she had not only stopped others from killing him but through sheer force of will, converted her own psychic power into a new ability: the Force of Absolution which allows her to free the esper from the brainwashing. The fact that a fraction of this power stays behind in the assassin's mind to protect him from future attempts at brainwashing is another testament to her will and determination.
Looks Towards the Future
Kaoru is always looking towards the future. While she values her memories and she still carries scars from the past, she'll always choose to look to the future. Instead of focusing on past wrongs, she works on preventing the same thing from happening again. Instead of being preoccupied with how things are, she thinks about how things can be, and works towards that.
It shouldn't be confused with optimism. While she does have a great deal of that, the reason she can look to the future and believe she can make it what she wants to is confidence. Someone dear to her had told her that an esper like her could become anything and go anywhere. The future isn't set in stone because, being Level 7 espers, they have the ability to change even a prediction should be 100% accurate. She was once a child who couldn't control any aspect of her life. But now she knows she can do anything she sets her mind to. If she stumbles and fails, then she just needs to get stronger. If she doesn't like the person she is now she can choose to change. If people act like espers are monsters then she has the power to change their minds by acting selflessly and with kindness.
Weaknesses:
Fear of Abandonment and Self
Kaoru spent a good chunk of her childhood feeling isolated from others. She understands on a logical level why that distance existed. That the reason why her mother never dared to really discipline her was because she's afraid of Kaoru getting angry and losing control of her powers. That she wasn't allowed to go with her sister to something as simple as an amusement park because of restrictions put on high level espers. She even believed when she was little that her father left because of her monstrous powers. It was hard, to be three and know that everyone is afraid of you and that left a scar. So she tried to prove she was worth loving and that people didn't need to be afraid of her. When that failed she tried to prove she didn't need anyone at all beyond her two best friends. And she clung to the people who chose to stay--the ones who weren't afraid of her even knowing what she can do--very stubbornly, making her almost possessive at times. She is learning to be let go of these thinks but she still thinks of herself and her powers as monstrous and she still feels as if she needs to protect others from herself. Now this fear leads her to try to take responsibility for worst aspects of her powers by on her own in order to protect others.
Growing Up Is Hard
Kaoru is at an age where she's transitioning from being a child to an adult. She's becoming more mature and adult-like and yet she's not quite there yet. She wants to be treated as an adult and she's trying her hardest to grow up and understand everything but at times she still needs to be comforted and protected. She doesn't like admitting it because she wants to be independent and mature and become someone other people can rely on. Sometimes this means she will get in over her head while trying to solve a problem by herself.
Temper Temper
As mentioned previously, Kaoru has quite the temper even if it's not as bad as it was when she was younger. She doesn't fly off the handle as easily, and she has better control over it when she does get angry. After all, she knows very well that she can seriously harm someone if she loses control. She can still become irrational when she gets angry, however and she's more than capable of holding onto petty grudges. She just won't be throwing people into walls when she gets angry like she did often as a kid.
Powers/Abilities:
- Psychokinesis: Kaoru is a Level 7 psychokinetic. She has the power to move things around with her mind, which includes the ability to fly and create barriers as well as create a pocket of air so she can go underwater or into space. Level 7 just means that her powers go beyond what can be accurately measured (in her canon, Level 6 is the last level where an esper's powers can be measured, anything beyond that is considered Level 7) which means that there's no standard for how strong a Level 7 esper really is. It's implied though, that Kaoru is on the stronger end of the spectrum and that her possibilities are nearly limitless. Of course, this comes with a price as her powers, since she was little have always developed at a rate faster than her body can handle. Injuries to the head can cause them to go out of control but she can lose control even without one because right now her body as well as her powers are in a period of rapid growth, if she experiences a spike in power without her limiter on, she could lose control of her powers temporarily. Also, after she finished middle school Kaoru's powers have grown to the point where if she uses her powers fully she can only use it for 22 minutes and 30 seconds before she loses control of her powers and destroys both herself and everything in the surrounding area.
- Triple Boost/Force of Absolution: Kaoru's limiter has been modified to allow her to borrow the powers of the other two members of the Children when their limiters sync their powers with hers. This is called the Triple Boost or just the Boost and allows Kaoru to use an even more powerful version of her normal powers. Another power that can be used with the Boost is something called the Force of Absolution that Kaoru created in order to break the mind control of the strongest hypno user in the series, Phantom's daughter.
- Resistance to psychic powers: in Zettai Karen Children, telepaths and psychometers can't read a psychic with a higher level than them. Kaoru, being such a strong esper cannot be read by psychic powers (though it doesn't do much when anyone can read her like an open book even without psychic powers) and she's shown to be the most resistant to mind control and hypnosis.
- Queen Sense: Kaoru is the prophecized Queen of Espers in part because she will eventually grow to become the most powerful esper in the world (in terms of sheer, raw power) but also because she has a deep connection with the suffering of other espers. This manifest in something another character has nicknamed her Queen Sense which means she can locate espers from a distance and sense when an esper is in peril or distress. At this point this sense is underdeveloped and she really only gets a bad feeling when an esper friend she cares about is in danger or when she focuses really hard.
Other Noteworthy Traits:
- Kaoru is fairly athletic
- She has a complete inability to cook. She can even burn omlettes.
Weapons & Other Special Inventory:
- the Children's uniform consisting of an entire outfit including shirt, jacket, skirt, boots and cloak. It is made of a specially designed material that is lightweight, fireproof, weather proof and bullet proof. It is the uniform they wear for missions in order to give them better protection. It also helps regulate their temperature, keeping them cool in the summer and warm in the winter.
- Limiter: Kaoru's looks like a bracelet with a star design on the top. It limits the output of Kaoru's power when turned on but because her powers are at such a high level it cannot suppress her powers entirely. It has a newly added fail-safe that allows her to use her full, unrestrained powers for no more than twenty minutes before it automatically turns back on.
Color: Red
Kaoru follows the typical trend of the "leader" of a group being represented by the colour red and her most striking feature has to be her bright, fire-engine red hair. Beyond that she has the usual personality of the "red" character in Japanese media: brave, a leader, friendly and outgoing.
Sample:
TDM Top Level
TDM Thread 1
TDM Thread 2
[ OPTIONAL ] World Aspect: Characters will be impacting the Town just from living there -- tell us an aspect of the character's world that you'd like to see implemented in the game, whether in events or setting changes! Please choose one, and give us plenty of information to work with (wiki links help too)! This is an optional portion of the app; if there's nothing you'd like to see used in events in the future, feel free to use N/A or leave it blank..
Name: Orange Crates
Contact: orangecrates @ plurk, dreamingcellardoor@gmail.com
Current Character(s): n/a
Reserve: Please link to your character's reserve here Reserve Link!
Character Info
Character's Name: Akashi Kaoru
Character's Canon: Zettai Karen Children
Character's Age: 16
Canon Point: Chapter 397
Background/History:
Kaoru had awakened as a Level 7 psychokinetic around the age of three and she was sent to Babel after she accidentally hurt her mother. She was in isolation until she was around five when her powers finally stabilized enough that they can risk putting her with two Level 7 psychic girls around her age.
Because they were so powerful, the supervisors they were assigned would react to them in negative ways. Coupled with the fact that Kaoru could be volatile because of her temper and her desire to protect her friends, many supervisors quit until the government assigned them someone from the Ministry of Education. The Children started off trying to impress their supervisor, who saw them as uncontrollable with powers to rival weapons of mass destruction. She put a limiter on them that they can't take off and worked like a shock collar.
This incident shattered any trust the Children had towards others. Kaoru belived that the only way she can protect her friends was by using her power to attack and intimidate people who tried to hurt them.
Eventually they met Minamoto Kouichi who will finally undo the damage that's been done. They didn't trust him at first, believing that he will give up on them. That never happened, and after Kaoru's powers went out of control, instead of abandoning them, he said, "Your powers are the problem but you can stay right here." They opened up to him and they slowly began to heal..
Then a Level 7 precog made a prediction that in the future, espers and Normals will go to war with one another...with Kaoru as the leader of the espers.
In addition, an esper criminal organization called Pandra and its leader, Hyoubu Kyousuke seemed to be anticipating the predicted future and considered Kaoru their future queen, in opposition to Minamoto and Babel which wanted to prevent the predicted future. This is the conflict that dominated Kaoru's elementary years though it happened in the background mostly without her realizing.
When they got into middle school, they started receiving more missions and, two new espers began to help support them. The two espers who came to act as the Children's back-up were both espers that had been saved by the Children when they clashed with Black Phantom, an orginization which uses espers as tools through brainwashing.
As the Children entered highschool, their powers continued to grow until their bodiescouldn't handle the full brunt of their powers for extended periods of time. When Kaoru caught a cold and she had to come face to face with her own powers and came to accept them, stating that while she hated it and was afraid of it, it was a part of who she is.
(Word Count: 457)
Strengths:
Kindness
At heart, Kaoru is an incredibly kind person who feels strong connections with others. Whether they are espers or Normals, she values them all equally and will push the boundaries of what is possible in order to protect them.
Even though she tries very hard to protect people, she won't sacrifice one person in order to protect someone else, no matter who the people involved are. She is devastated the one time she is forced to abandon someone in order to complete her mission. What she takes away from that incident is that at her current level, there are times when she can't save everyone. Instead of beating herself about it or giving up, she decides that she'll simply have to get stronger until she can protect everyone.
Never Gives Up
Kaoru is not the sort of person to give up. Even if it seems hopeless she will throw herself into the situation if the only alternative is to give up. While this can cause problems, it is also this strength of hers that saved many people. For example, during her elementary school years they met a brainwashed esper assassin everyone told her could not be saved, only put down. Instead of accepting that she had not only stopped others from killing him but through sheer force of will, converted her own psychic power into a new ability: the Force of Absolution which allows her to free the esper from the brainwashing. The fact that a fraction of this power stays behind in the assassin's mind to protect him from future attempts at brainwashing is another testament to her will and determination.
Looks Towards the Future
Kaoru is always looking towards the future. While she values her memories and she still carries scars from the past, she'll always choose to look to the future. Instead of focusing on past wrongs, she works on preventing the same thing from happening again. Instead of being preoccupied with how things are, she thinks about how things can be, and works towards that.
It shouldn't be confused with optimism. While she does have a great deal of that, the reason she can look to the future and believe she can make it what she wants to is confidence. Someone dear to her had told her that an esper like her could become anything and go anywhere. The future isn't set in stone because, being Level 7 espers, they have the ability to change even a prediction should be 100% accurate. She was once a child who couldn't control any aspect of her life. But now she knows she can do anything she sets her mind to. If she stumbles and fails, then she just needs to get stronger. If she doesn't like the person she is now she can choose to change. If people act like espers are monsters then she has the power to change their minds by acting selflessly and with kindness.
Weaknesses:
Fear of Abandonment and Self
Kaoru spent a good chunk of her childhood feeling isolated from others. She understands on a logical level why that distance existed. That the reason why her mother never dared to really discipline her was because she's afraid of Kaoru getting angry and losing control of her powers. That she wasn't allowed to go with her sister to something as simple as an amusement park because of restrictions put on high level espers. She even believed when she was little that her father left because of her monstrous powers. It was hard, to be three and know that everyone is afraid of you and that left a scar. So she tried to prove she was worth loving and that people didn't need to be afraid of her. When that failed she tried to prove she didn't need anyone at all beyond her two best friends. And she clung to the people who chose to stay--the ones who weren't afraid of her even knowing what she can do--very stubbornly, making her almost possessive at times. She is learning to be let go of these thinks but she still thinks of herself and her powers as monstrous and she still feels as if she needs to protect others from herself. Now this fear leads her to try to take responsibility for worst aspects of her powers by on her own in order to protect others.
Growing Up Is Hard
Kaoru is at an age where she's transitioning from being a child to an adult. She's becoming more mature and adult-like and yet she's not quite there yet. She wants to be treated as an adult and she's trying her hardest to grow up and understand everything but at times she still needs to be comforted and protected. She doesn't like admitting it because she wants to be independent and mature and become someone other people can rely on. Sometimes this means she will get in over her head while trying to solve a problem by herself.
Temper Temper
As mentioned previously, Kaoru has quite the temper even if it's not as bad as it was when she was younger. She doesn't fly off the handle as easily, and she has better control over it when she does get angry. After all, she knows very well that she can seriously harm someone if she loses control. She can still become irrational when she gets angry, however and she's more than capable of holding onto petty grudges. She just won't be throwing people into walls when she gets angry like she did often as a kid.
Powers/Abilities:
- Psychokinesis: Kaoru is a Level 7 psychokinetic. She has the power to move things around with her mind, which includes the ability to fly and create barriers as well as create a pocket of air so she can go underwater or into space. Level 7 just means that her powers go beyond what can be accurately measured (in her canon, Level 6 is the last level where an esper's powers can be measured, anything beyond that is considered Level 7) which means that there's no standard for how strong a Level 7 esper really is. It's implied though, that Kaoru is on the stronger end of the spectrum and that her possibilities are nearly limitless. Of course, this comes with a price as her powers, since she was little have always developed at a rate faster than her body can handle. Injuries to the head can cause them to go out of control but she can lose control even without one because right now her body as well as her powers are in a period of rapid growth, if she experiences a spike in power without her limiter on, she could lose control of her powers temporarily. Also, after she finished middle school Kaoru's powers have grown to the point where if she uses her powers fully she can only use it for 22 minutes and 30 seconds before she loses control of her powers and destroys both herself and everything in the surrounding area.
- Triple Boost/Force of Absolution: Kaoru's limiter has been modified to allow her to borrow the powers of the other two members of the Children when their limiters sync their powers with hers. This is called the Triple Boost or just the Boost and allows Kaoru to use an even more powerful version of her normal powers. Another power that can be used with the Boost is something called the Force of Absolution that Kaoru created in order to break the mind control of the strongest hypno user in the series, Phantom's daughter.
- Resistance to psychic powers: in Zettai Karen Children, telepaths and psychometers can't read a psychic with a higher level than them. Kaoru, being such a strong esper cannot be read by psychic powers (though it doesn't do much when anyone can read her like an open book even without psychic powers) and she's shown to be the most resistant to mind control and hypnosis.
- Queen Sense: Kaoru is the prophecized Queen of Espers in part because she will eventually grow to become the most powerful esper in the world (in terms of sheer, raw power) but also because she has a deep connection with the suffering of other espers. This manifest in something another character has nicknamed her Queen Sense which means she can locate espers from a distance and sense when an esper is in peril or distress. At this point this sense is underdeveloped and she really only gets a bad feeling when an esper friend she cares about is in danger or when she focuses really hard.
Other Noteworthy Traits:
- Kaoru is fairly athletic
- She has a complete inability to cook. She can even burn omlettes.
Weapons & Other Special Inventory:
- the Children's uniform consisting of an entire outfit including shirt, jacket, skirt, boots and cloak. It is made of a specially designed material that is lightweight, fireproof, weather proof and bullet proof. It is the uniform they wear for missions in order to give them better protection. It also helps regulate their temperature, keeping them cool in the summer and warm in the winter.
- Limiter: Kaoru's looks like a bracelet with a star design on the top. It limits the output of Kaoru's power when turned on but because her powers are at such a high level it cannot suppress her powers entirely. It has a newly added fail-safe that allows her to use her full, unrestrained powers for no more than twenty minutes before it automatically turns back on.
Color: Red
Kaoru follows the typical trend of the "leader" of a group being represented by the colour red and her most striking feature has to be her bright, fire-engine red hair. Beyond that she has the usual personality of the "red" character in Japanese media: brave, a leader, friendly and outgoing.
Sample:
TDM Top Level
TDM Thread 1
TDM Thread 2
[ OPTIONAL ] World Aspect: Characters will be impacting the Town just from living there -- tell us an aspect of the character's world that you'd like to see implemented in the game, whether in events or setting changes! Please choose one, and give us plenty of information to work with (wiki links help too)! This is an optional portion of the app; if there's nothing you'd like to see used in events in the future, feel free to use N/A or leave it blank..